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Generator.x: Generative strategies in art & design
Generator.x is a conference, exhibition and weblog examining the role of software and generative strategies in current digital art and design. Intrigued by the power of computation and the realization that all digital media are in fact software, a new generation of artists and designers are turning to code to create new ideas, spaces and experiences.
Generator.x 3.0: From Code to Atoms
Feb 18-26, 2012 at iMal, Brussels
http://www.imal.org/en/activity/generatorx3
Marius Watz: Form Studies (Makerbot)
Announcing Generator.x 3.0: From Code to Atoms, a workshop and exhibition focusing on digital fabrication and generative systems. This event is an evolution of Generator.x 2.0: Beyond the Screen, which took place in Berlin during Club Transmediale 2008. Generator.x 3.0 is [...]
Zimoun: 150 prepared dc-motors, filler wire 1.0 mm
2009/2010, 730×120cm
Zimoun creates complex kinetic sound sculptures by arranging industrially produced parts according to seemingly simple rules. Using motors, wires, ventilators etc., he creates closed systems that develop their own behavior and rules similarly to artificial creatures. Once running, they are left to themselves and go through an [...]
Jorinde Voigt: Territorium (4), VI/aus: Position 1-x; Nord-Süd-Achse; Zentren A-Z; Position-Zentrum/Identisch; Territorium 1-x; Zentrum 1-x; N,S,W,O; Drehrichtung der Himmelsrichtung im Verlauf; Konstruktion; Dekonstruktion; Countup-Countdown-Loop: 1-x Tage; Kontinentalgrenze
Rome, 2010
70×100cm, ink, pencil on paper, signed original
The drawings of Jorinde Voigt are means to project order onto her environment. She formalizes and orders aspects, objects and impressions to [...]
SOFTlab: (n)arcissus, 2010
Site-specific installation, laser cut mylar & acrylic
“(n)arcissus” is a site-specific spatial intervention in the stairwell of the Frankfurter Kunstverein, an artificial skin that drops down through the vertical space using gravity as a principle. By designing the form as a parametric model SOFTlab are able to manipulate the formal qualities of the final [...]
Patrick Raddatz: At the Control Room, 2007
Photographs, ca. 57×70cm framed
Control rooms are the nerve centers of a world permeated by systems of abstraction. In these concentrated places, the ‘status quo’ of the systems that surround us forms an aesthetic surface. Signals and values serve to make control decisions for the system. Here the human and the system [...]
John Powers: God's Comic, 2010
5 x 3 x 5 meters, Sculpture constructed from polystyrene blocks (site-specific unique installation)
The impenetrable geometries of John Powers’ abstract sculptures call to mind a wide range of influences, borrowing equally from art movements like postminimalism and pop culture icons like Star Wars. Meticulously constructed by hand, Power’s forms are constructed [...]
Brandon Morse: Achilles, 2009
Multi-screen video
In “Achilles” we are presented with a collection of rigidly modeled three-dimensional grids, recalling the skeletons of tall buildings. Suspended in space and rendered in monochrome, they at first appear stable and solid. This illusion is broken as the forms begin to deform and collapse, their networks of vertices and lines [...]
Louise Naunton Morgan: The Human Printer, 2008
Various sizes, felt tip on tracing paper
As “The Human Printer”, Louise Morgan offers her services of ‘printing’ images manually. In the same process as for offset printing, the motifs are separated as CMYK halftones. These grids are then, dot by dot, meticulously transferred onto paper by hand. The motifs [...]
Thilo Kraft – Und, 2005
Dimensions variable, digital image and sound data
The image and sound manipulation “und” consists of a recording of the spoken word ‘und’ (German: and), which has been edited and arranged to form a rhythmical piece. We see the portrait of a man whose features become distorted in all kinds of impossible ways.
The minimal movements of the mask [...]
Robert Hodgin: Sketches 2005-2010
Digital video
Computer code is perhaps the most immaterial of materials, consisting of text sequences dotted with obscure typographic symbols that read almost as concrete poetry. Writing code requires the description of the desired outcome as a result of the atomic steps required to achieve it – an algorithm.
Robert Hodgin is an [...]
More awesome stuff:
http://www.generatorx.no/